The questlines are expansive, the combat enthralling, the customisation deep, and it even looks and feels great to play, which to be frank surprised me. From what I played (a version of the full game we can expect to see) this is a Diablo game through and through. You might think that with Immortal being a spin-off and a mobile game that it wouldn't be a reflection of the Diablo experience, but it really is. With this title being a hack and slash MMORPG, you have the freedom to explore the vast world with loads of other players, and even though it's a mobile game, you can do so freely, without any form of cooldown mechanics, energy system or need to buy anything - as Diablo Immortal is entirely free-to-play and it really does mean that. In Immortal, you play as a character who travels the lands of Sanctuary looking to reclaim these shards to protect humanity, cutting down any demon or evil being that crosses your path. Without foreshadowing too much, I can say there seems to be plenty to be excited for.ĭiablo Immortal is set between the events of Diablo 2 and 3, right after the World Stone is shattered into several pieces and scattered over Sanctuary. Do you remember back in 2018 when Blizzard unveiled the plans for Diablo Immortal, a mobile instalment into the iconic RPG franchise? Truthfully, it's hard to forget because that announcement has been forever immortalised as a meme, but what about the game itself? Well recently, I had the opportunity to get hands-on with it, as part of the early alpha technical test where a lot of what will be coming was open for me to explore.
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